Intent for project

For the past 3 months I have been brainstorming ways to go about tackling a project of a design series devoted to 3 or 4 separate (under the radar) organizations, causes, current events that really draw attention mentally from people who care to put concern in that direction. I would take these designed posters and artworks which could be sold individually as prints of all sizes for students in their dorm rooms or on etsy.com to get my work out in the light. I would then take it a step further and adjust the design to be scalable to fit the dimensions of the average snowboard.

 

The reason behind the board→ I have had the same snowboard for the past 5 years…I’ll admit (even though it breaks my heart) that it may be time to put her on the shelf and get a new one. Maybe its my designing eye—but I refuse to ride a board that doesn’t reflect the kind of person I am style wise, in terms of composition and color it will end up playing a huge role in the decision I make on my next purchase.

 

 

The perfect selection of color combinations, the (hard to see) matt swirl design placed on the shiny graphics to create a multi textured feel and look which hidden pictures and words which always keep you searching. Every time I have gotten my board out of the closet for a new season I get the same reaction EVERY time, “Shelby, that IS you in board form, it looks like you designed that yourself.” This has fueled my desire to design snowboards for men and women alike to find the board that perfectly represents their personality and passion on a board that brings a community of people together every season on and off of the mountain. The winter sports community has such a diverse creative group of people in it that I am a proud member of this active universal club.

 

The Series:

 

Orono Farmers Market→

http://snakeroot.net/orono/

 

Clean Water in our area → http://topics.bangordailynews.com/topic/Clean_Water_Act

 

Ski and snowboard club or if I can go bigger 2014 olympic winter games →

http://sochi2014.com/en/

 

all natural energy drink Black Bear B12 from MAINE→

http://www.blackbearb12.com/

 

smoke free campus→

http://www.umaine.edu/tobaccofree/why-should-umaine-become-tobacco-free/ →promote electric or battery powered instead

 

2012 burton graphic designs

 

 

 

CAPSTONE: Business, creative customization, website where a group of people can direct their requests to me for designs and I can create a snowboard or ski graphic towards them so that there is viral media and a way to get the word out with this community for what they’re doing.

 

The board series in display setting would have all front designs of boards facing out about 4 feet away from a wall—a mirror (large) is on the wall so that while looking at the boards you can see the bottom of the board as well and at the same time so you can see how they relate to each other.

 

Scribble What??

Scribble What?

 

A therapeutic game that brings out thoughts of the subconscious weather it be relationship problems, hidden interests or obsession or something that represents who you are as a person—this game gives people artistic and not artistic alike a chance to communicate pictorially with the other players to take what is initially a sribble made by the opposite person, into something real.  This game is not only challenging the creativity of the players mind, but also creates problem solving to quick issues and gives first reaction thoughts and feelings a shot to be drawn out for everyone to see and deliberate what they mean.

Tues 3/13 questions one, two, three, four

Question one.) 1. Clifford Geertz says, “Every culture loves its own form of violence.” In what way do video games confirm this? What forms of violence do they represent? Geertz says the forms of violence are not always the actions that are bloody, but rather the unequal systems and structures that are created by violent means and then perpetuated. Pick a game that reveals not the superficial violence but the deeper structural violence of our culture and explain that form of violence.

 

Call of duty and war games re-depict the aspects of being out in the battlefield and virtually face things that our real soldiers do on a daily basis for years at a time. We find PLEASURE in reenacting situations of real life events that take lives of our own people. Modern Warfare also reenacts the issues and situations that take place. The user of the game is dropped off at a location—given certain assignments and objectives—the only way to be successful is to kill others, steal and overcome and be dominant over others that are in worse situations or on the opposing team (even though knowledge of why they are on the other side is not necessarily clear)

“threats that we are defending ourselves against are illusive”

–cancer, driving accidents, texting while driving, alcohol poisoning; things that are out of  control and at the same time controlling our actions leave us followingi the rules that have been laid down for us.

New Economy shows us different alternative situations that go against the stream that we’re all in currently.

Repetition compulsion: repeating something that concerns you for the reactionà a movement that continues. It continues so that we can find the resolution for this issue

Playing these games can help people identify with the issues that are presented in the situations that the games throw you in.

Question 2.)

Immersion into this virtual world. Opening scenes of movies or games really engage the mind or push you away. What is the hook specifically that keeps you there? Natural reactions to a fire in a mansion and super human ability which intrigues people.

The dream space; creates reality–if you can’t dream it, it can’t become a real thing. If you control the dream space of a culture, you control the culture. People take advantage of the control they can place and the reactions they can pull from society with the information and representations that are put forth.

We are allowed to virtually play it, while the bigger “higher” ups play it daily on society and those that are on the receiving end.

Structural Violence–>people who pay off the rulers to get a free pass can surpass the rules to continue on, while those who can’t afford it get in the most trouble.

Question 3. stops representing the game and starts being real life.

see how much you can get away with virtually before they get caught. what is the boundary, where is the line being drawn, what are the least amount of consequences I can receive. the sky is the limit virtually.

Physically experiencing the pain that is occuring in the game is another form of experiencing and being more involved with the situations that you are seeing visually.

“TEKKEN” Torture Tournament; electrodes are pushing people as far as they can go. “Fighting is the way of surviving”-Joline

De-sensitizing people to the violence; being overexposed to violence with the news and television. Video games also DE-sensitize them. Engage and Teach people what to do in situations in real life, the virtual reality is made unreal, untouchable.

question 4.) Re inscribe real life situations.

Male figures rule the game world. “only a handful of games where the woman is the main subject” and even then she is greatly warped to satisfy what the man wants a woman to be and look like sexually. “big boobs, tiny waist”

Do people actually assign themselves to their real roles.

question 5.)

America’s army–back door draft. There is a physical difference between being out in the field and sitting in the comfort of your own home and playing a virtual game. How can a game prove the eligibility of a person in a real war world scenario. An intrigue to young men who have been drawn to the “cool tactics” of being in the army and leaving out all of the negative aspects of real life war–death, injury and harm.

 

Class Questions: what is it that is learned from an Army game? Reaction times and quickened reactions along with team work.

Killing people, naturally?

Humans don’t really want to kill each other naturally–there is an extreme guilt from people who have killed multiple people.

 

Clarification for the Intent & Approach for Autobotography

I have only posted one approach and intent that are in relation to each other because from what I was told in class and from what I read on the class website I was informed that one solid approach and intent were due for this segment of the class criteria.

 

Reaching out to fellow classmates who are viewing my website; weren’t many of you under the same impression?